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    暈到(Halo Reach)——歐美最佳光環游戲

    暈到(Halo Reach)——歐美最佳光環游戲 在 《歐美最佳光環游戲》 中排名第2名。 我們精選了部分網友觀點: ...

    暈到歐美最佳光環游戲在歐美最佳光環游戲中排名第2名。



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    我們精選了部分網友觀點:

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    總的來說,這是最好的光環游戲。每個人都可能會說光環:CE和《光暈2》是更好,因為他們的光環是什么,但是我要說的是:光環:達到最好的多人整個特許經營。我記得當我小的時候,我每天都玩過這個游戲只是,我最終停在馬歇爾。只是因為暈4出來。當暈4出來,沒有人在達到. .幾個月。最終,人們開始遷移回達到,因為它是優越的游戲。你仍然可以找到成千上萬的人玩,即使它是6歲左右!暈:達到絕對是《光環2》是系列的高點。Bungie真的出去,砰的一聲!——SunfireCobra


    This is, overall, the best Halo game out there. Everyone may say Halo: CE and Halo 2 are better because they're the ones that made Halo what it is, but I'll say this: Halo: Reach has the best multiplayer in the whole franchise. I remember when I was little, I played this game just about every day, and I eventually stopped at Field Marshall. That was only because Halo 4 came out. When Halo 4 came out, there was nobody on Reach... For a few months. Eventually, people started migrating back to Reach because it's the superior game. You can still find thousands of people playing Reach, even though it's around 6 years old! Halo: Reach is definitely the high point of the Halo franchise. Bungie really went out with a bang! - SunfireCobra


    Halo Reach was a great break from the redundant story of the bombastic Master Chief in his rut of UNSC vs Covenant vs Forerunners. Brilliant online multiplayer, forge, infection, and firefight game modes. You can download awesome game modes created on forge, and have tons of fun without even having to shoot anyone. Assassinations were a genius innovation, and the campaign is a total shake-up from the original Halos. A great prelude to some considerably less good games, and quite possibly the greatest thank-you game of all time (it was created by Bungie as a thanks to its millions of fans). I'm so glad there was so much more customization options and characters, rather than focusing on one spartan the entire time, there was a team of six, each with a distinct personality and skill. Easily the best Halo game ever made.

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    我玩《光暈3》中學長大,但是光環達到回家對我來說音樂,envoirment和可訪問性,任務與你的隊友是一個爆炸,真正令人心碎的死亡高貴的團隊。裝甲定制。多人仍然踢屁股。最后,它最最酷的和難忘的光環使命,秋天的+ u2018The支柱。+ u2018真正最好的結局場面光環歷史與一個最終觸摸你生存馬約掉隊的直到你死亡,我們怎么能忘記那可怕的MAC大炮!光環達到是最好的光環。


    I grew up playing halo 3 in middle school, but halo reach hit it home for me with the music, the envoirment and accessibility. The missions with your teammates were a blast, truly heartbreaking deaths of noble team. The ARMOR CUSTOMIZATION. The multiplayer remains kick ass. And last of all, it had the most coolest and memorable halo mission, "The Pillar Of Autumn." Truly the best ending scenes in halo history with a nice final touch as you survive horses of covenant stragglers til your death. And how can we forget that awesome MAC cannon! Halo reach is the best halo by far.

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    最近跟風到暈,我已經完成了所有但ODST,讓我厭煩。達到無疑是有史以來最好的光環游戲,像這樣的多樣性和深度,沒有情節漏洞。你是困擾,直到最后,游戲玩你的思想和很多地方的游戲。它有最好的運動,第二個最好的多人,僅次于暈5。光環達到有其他光環永遠給你,這就是情感沉浸到游戲。


    Jumping onto the Halo bandwagon recently, I have finished all but ODST's, as that got me bored. Reach is undoubtedly the best Halo game ever created, as it has such diversity and is so in depth, with no plot holes. You are gripped until the end, and the game plays with your mind with so many parts of the game. It has the best campaign, and the second best multiplayer, second only to Halo 5. Halo Reach has something the other Halos never gave you, and that is the emotional immersion into the game.


    This is the best halo game. Sure, halo 4 is getting Evermore popular and Halo 3 was still VERY Good, This game has it all; Graphics, Weapons, Music, and Atmosphere. The entire series suggests the covenant is Unbeatable, And halo reach fulfilled this depiction. Worlds shattered all around you and Even the main characters, Insanely powerful SPARTANs die, including ==============SPOILERS=================== Your own. I Loved the original games and the new ones are okay, but Halo Reach tops all by a Landslide in my opinion.

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    光環達到了這六個拘留所踢精英,最棘手的敵人除了野獸,野獸都容易。語言Jackels突襲不是常客的,定期的還不錯,但是精英,獵人,只是殺死我左右。關于光環達到困難的部分是當你沒有等離子手槍和頭像能武器,你也差不多會騷擾。精英躲避你的等離子槍甚至當他們轉過身來。精英們也更頻繁地在更高的排名,發現很少,你會發現一個精英小。


    Halo Reach had those Six sense roundhouse kicking elites,had the most toughest enemies except the brutes,brutes were easy. Grunts, Jackels (Skirmishers not the regulars ones, the regular ones were fine), elites, hunters, were just killing me left and right. The hard part about halo reach is when you don't have a plasma pistol and a headshot capable weapon, you would pretty much get harassed. Elites also dodge your plasma shots even when they are turned around. Elites also are more frequently found in higher ranks, rarely you will find an elite minor.

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    而我喜歡光環3達到,達到最大的多人游戲,有一個巨大的地圖,史詩車輛,激烈的戰斗和令人印象深刻的模式。但更好的打造打造世界,Xbox gmod版本允許你創造你自己的地圖,如果需求得到滿足,你可以和你的朋友玩在任何模式,甚至創造新的,比如我和我的朋友們把古怪的分數贏得所以你只需要一個球,并創建了一個障礙粗+王牌。這個活動是很好的,但3是更好,但多人智慧,達到占主導地位。


    While I do prefer halo 3 to reach, reach has one of the greatest multiplayers out there, great maps, epic vehicles, and intense battles with an impressive amount of modes. But even better is forge on forge world, the Xbox version of gmod allowing you to creat your own maps and, if the requirements are met, you can play them on any mode with your friends or even creat new ones, for example me and my friends set the oddball score to win so you only need one ball, and created a obstacle coarse/race. The campaign is pretty good to, but 3's was better, but multiplayer wise, reach dominates.

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    應該在列表的底部。游戲是如此的重復和太多的使命召喚的感覺讓它感覺像使命召喚而不是暈。使命召喚并不壞,只是冒犯了我,暈是不包括真正的光環覺得我希望在每一個光環游戲。上帝,漫長的夜晚的安慰是一個噩夢,當我認為Sabre騎是個好難忘的經歷,它變得如此乏味、重復和長。一般游戲在這個游戲中是普通的紙。


    Deserves to be the at bottom of the list. Gameplay is so repetitive and the too much Call of Duty feels make it feel like Call of Duty rather than halo. Not that Call of Duty is bad, it just offends me that halo is excluding the true halo feel that I expect in every halo game. God, long night of solace was a nightmare, when I think that the Sabre ride was going to be a good memorable experience, it got so bland, repetitive and long. General gameplay in this game was plain as paper.

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    這是最好的光環游戲。讓我們面對現實吧,343復制和粘貼這H4,只是添加了一個悲傷的結局和掌握兩。想想暈4就像如果他們從光環3或odst復制和粘貼它。它可能不會有一個沖刺,aromory,或甚至偽造,本來disapointing。我知道這個游戲沒有兩,但我可以關心綠色殺戮機器從不說話除了H4。事實上,我可以設計一個spartin我可以在競選和排名在多人像史詩。我討厭聽起來有但我只是陳述事實. .像伐木工人。


    This is the best halo game that was ever made. Lets face it, 343 copy and pasted this to H4 and just added a sad ending and master cheif. Think about what halo 4 would be like if they copy and pasted it from halo 3 or odst. It probably would not have a sprint, an aromory, or probably even a forge, which would have been disapointing. I know that this game didn't have cheif in it, but I could care less about a green killing machine that never speaks (except for in h4). The fact that I could design a spartin that I could take it into campaign and rank up like in multiplayer was epic. I hate to sound negitive but I am just stating the facts... Like some lumber jacks.

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    這個游戲最多樣的戰斗空間戰斗!一些最好的多人游戲地圖新和精選,當然最好的序列的水平,不是你!2.0,交火,這超過了最初的戰斗。通過與自己的斯巴達式的運動是很棒的。暈4不得不采取一些事情即運動評分、戲劇;這是唯一的游戲,感覺沒有什么是失蹤的MC當然除外。


    This game has the most varied combat (space battles! ), some of the best multiplayer maps (both new and greatest hits), the best post-credits sequence (a level, not a cutscene! ), and Firefight 2.0, which exceeds the original in every way. Fighting through campaign with your own personal Spartan is awesome. Halo 4 had to take some things out (i.E. campaign scoring, theater); this is the only game where it feels like nothing is missing (except MC of course).

    • 發表于 2020-12-06 22:24
    • 閱讀 ( 426 )
    • 分類:游戲

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