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這就是你真正的決斗的對手,對付一名陸軍史詩的結果。這個游戲戰斗系統打破了許多傳統特色:沒有自動鎖定,有限的畏懼,和一個字符,相機。然而結果是什么系統,每一個人創造了他++她自己的戰斗方法。這一系統是巨大的范圍,包括:合法的劍術與人物運動,你面對的方向,按鈕++方向組合,對手的位置,球員的位置,和風格如快速、強勁、對偶、員工;早期第一++第三人稱射擊游戲具有獨特的槍支擁有兩個設置;力魔法力量以驚人的復雜性,不同組合,偷槍,bullettime,透視眼,體力增強,等;跑酷有限系統有缺陷但允許獨特影響拖延的攻擊,把人踢進坑;一些車輛作戰從土地到空間;一些rudementary肉搏戰;與混合…更多
This is how you truly duel an opponent and fight an army with epic results. This game combat system breaks many conventions by featuring: no auto-targeting, limited flinching, and a character that turns with the camera. However what results is a system where everyone creates his/her own fighting methods. The scope of this system is massive, featuring: legitimate swordplay tied to character movement, the direction you are facing, button/direction combos, opponent position, player position, and style (e.G. fast, strong, dual, staff); early first/third person shooter gameplay with unique guns possessing two settings each; force (magic) powers that vary with astounding complexity (stopping combos, stealing guns, bullettime, x-ray vision, physical enhancement, etc. ); a limited parkour system that is flawed but allows for unique effects (delaying attacks, kicking people into pits); some vehicular combat (ranging from land to space); some rudementary hand to hand combat; and mixes between ... more
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