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我喜歡其中一些角色的深度,包括你頭像的活躍部分和不斷向你拋出的挑戰。一些地圖,如果以更高的難度播放,在經典模式下幾乎不可能被我打敗。我記得我看過一個流行的YouTube在瘋狂的經典模式下與最后的老板戰斗,因為他所有的角色都死了,所以不得不重新開始。這個故事在我心目中的阿凡達的反應似乎更加真實和真實。我個人認為,如果扮演天生的角色,阿凡達會選擇他們不太了解的家庭,而第五章的破壞者甚至會想回到他們剛剛出生的家庭殺了他們的生母。再加上他們后來受到的仇恨,城鎮的毀滅……是的,揭露和征服似乎是最合乎邏輯的選擇
I loved how in-depth some of the characters were, including the active part of your Avatar and challenges constantly thrown your way. Several maps, if played on a higher difficulty, are seen as almost impossible for me to beat in Classic mode. I remember watching a popular Youtuber fight the final boss on Lunatic Classic mode, and had to restart because all of his characters had died. The story also seemed more realistic and true to how (in my mind) the Avatar would react. I personally see it a little silly that (if playing Birthright), the Avatar would choose the family they know little of, and *Chapter 5 spoilers* would even want to return to the family where they just killed their birth mother. Add that to the hate they received afterwards, the town destruction...yeah, Revelations and Conquest seems the most logical of choices.
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雖然一開始我很猶豫是否要玩這個游戲-因為我沒有像預期的那樣享受覺醒和與生俱來的權利-這個替代版本的Hoshidan故事讓我很高興我選擇了玩這個游戲。從一開始,你會注意到這個游戲帶來了3Ds上其他游戲所缺乏的困難,從沒有免費的金錢或研磨。你采取的每一個舉動都可能破壞游戲或投下勝利。人物有巨大的變化,一些有偉大的寫作,而一些頭腦簡單,一些沒有任何個性卡米拉。但我確實喜歡一些字符,如Xander。然而,情節是直接的糟糕透了。比如說,無數的情節漏洞和一個可預測的情節。但是,嘿,這比天生的權利和啟示要好。主要的對手,加隆國王,只是一個隨機的家伙,他給了你任務,你做了,知道他是邪惡的。哇。幸運的是游戲彌補了這一點。說到游戲…哦,天哪,是…更多
Though I was hesitant to pick up this game at first - since I didnt enjoy Awakening and Birthright as much I would of expected - this alternate version of the Hoshidan story made me happy that I chose to play.From the get-go, you'll notice that this game brings the difficulty the other games on the 3Ds lacks, ranging from no free money or grinding. Every move you take could either destroy the game or cast victory. The characters have a huge variety, some having great writing while some are simple minded and some have no personality whatsoever (Camilla). But I did enjoy a handful of the characters, such as Xander.The plot however, was straight up awful. As in, numerous plot holes and a predictable plot. But hey, it was better than Birthright and Revelation. The main antagonist, King Garon, was just some random dude that gave you missions and you did them, knowing he was evil. Wow. Luckily the gameplay makes up for this. Speaking of the gameplay...Oh gosh, is ... more
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在與生俱來的權利和征服之間,這對我來說并不是一個很難的選擇。在我看來,征服有更好的角色,更好的故事情節,我喜歡它的黑暗色調。BR對我來說有點太爽快了。征服給了你一個幸福的結局,但你必須為之努力。愛這個演員。在弗洛拉和我之間做出選擇真是太難了卡米拉,這是很難得到浪漫,因為你有較少的機會,但總的來說,一個了不起的游戲,一個偉大的結局-泰希索馬
Between Birthright and conquest, it really wasn't that hard of a choice for me. conquest has in my opinion better characters, a better storyline, and I like the dark tone it took. BR was a bit too chipper for my taste. Conquest gave you a happy ending, but you had to work for it. Love the cast. Such a hard time choosing between Flora and Camilla, and it was harder to get the romances as you had less opportunity, but overall, a fantastic game with a great ending - taishisohma
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在我眼中,這是一次決定性的火徽體驗。一次嚴格而有意義的挑戰,加上可愛、可辨的角色,我喜歡把這些角色打造成一個軍隊的壞蛋。如果未來的FE游戲堅持線性資源管理和更深入的戰斗/單位建設,這個系列可以繼續是我最喜歡的。沒有磨礪,沒有倒轉。只是充滿懸念和艱難抉擇的老策略!
The definitive Fire Emblem experience in my eyes. A strict and rewarding challenging coupled with likable, discernible characters that I like building up into an army badasses. If future FE games stick closely to the linear resource management and with deeper combat/unit-building, the series can continue to be my most favorite.No grinding. No turn-rewinds. Just good old strategy full of suspense and tough choices in battle!
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老實說,這應該是更高的名單,因為它是真正的好故事和新的特點在系列。它有經典的地圖設計像過去的游戲,使它成為一種類型的回溯到更難的游戲在系列中。而且,這是第一個在系列中,這是一個故事的一面。玩這個游戲,使你想玩其他與生俱來的權利與啟示
Honestly, this should be higher on the list, due to it's really good story and new features in the series. It has classic map design like past games, making it a type of throwback to the harder games in the series. Also, this is the first in the series where this is one side to a story. Playing this game makes you want to play the others. (Birthright and Revelation)
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唯一不喜歡這個版本的人是noobs。回到舊的力學,這是非常好的。從一個混亂的RNG的Awekening的一大步,有太多的BS發生。我喜歡援軍在敵人階段結束時,整個游戲有更多的可預測性,而覺醒使幾乎一切有百分之一百的可能性。干得好,但情節需要更清晰一點
The only people who don't like this version are noobs. Goes back to old mechanics, which is very nice. Big step from Awekening which was a mess of RNG, and had way too much BS happening. I like how reinforcements come at the end of enemy phase, and that there is more predictability throughout the game, while Awakening made almost everything a percent chance of happening. Well done, but the plot could use a little more clarity.
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它的每一章都給你帶來了新的挑戰,確保了游戲永遠不會重復。擁有所有獨特的關卡設計和目標,這款游戲展現了火徽游戲的創造力
The way it throws a new challenge at you every chapter makes sure the gameplay never gets repetitive. With all the unique level designs and objectives, this game shows the creativity that can be achieved with the Fire Emblem gameplay.
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我喜歡這比天生的權利更難一點,因為在天生的權利中,你總能找到挑戰者來提升你的人的水平,但在征服中,你必須通過配對或參觀城堡來分享經驗點來提升他們的水平
I like how it is a bit harder then birthright because in birthright you can always find challengers to level up your guys, but in conquest you have to level them up by sharing experience points by pairing up or visit a castle
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蘇醒后,我真的很欣賞真正困難的地圖的回歸:他們做了一個非常好的淡化以前的OP機械喚醒。故事是偉大的,人物是難忘的
After Awakening I really appreciated the return to truly difficult maps: they did a very good job of downplaying the formerly OP mechanics of Awakening. The story is great and the characters are memorable.
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這個游戲唯一的問題是沒有賽后。Ypu在殺死Takumi后甚至不能救人。但是游戲的其余部分是好的-Mattbue66
The only Problem with this game is there is no Postgame. Ypu cannot even save after killing Takumi. The rest of this game however is good - Mattblue66
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