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Chrono Trigger;盡管這兩款游戲可能都非常淺薄和簡單,但至少EB并沒有因為它沒有發明咳嗽、實時回合戰斗和缺乏隨機戰斗、咳嗽而受到廣泛贊揚,而且還非常公開地鼓勵臭名昭著的“圖形重于游戲性”的游戲設計方法,就像CT所說的那樣這,至少在地球上也提供了一個更大的挑戰總體上,雖然主要是人為xandermartin98
Chrono Trigger; as ridiculously shallow and easy as both games may be, at least EB doesn't get massively praised for things that it didn't actually invent (cough, real-time turn-based combat and lack of random battles, cough) and also VERY openly encourage the infamous "graphics over gameplay" approach to game design the way that CT does (speaking of which, at least Earthbound also provides a bit more of a challenge overall, albeit largely artificially) - xandermartin98
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