·······································································
···································································
有些游戲從中受益匪淺。這些游戲是通過游戲性來教玩家游戲的控制和規則的。超級男人游戲就是一個很好的例子。然而,有些游戲由于某種原因,忘了玩家不會立刻知道如何玩游戲,也不會給他們任何幫助。Dust 514就是一個特別的例子,因為它會強迫你進入你的第一場比賽,而沒有任何關于該做什么或去哪里的解釋。再一次,我并不是說所有的游戲都應該有一個不必要的教程,只是一個游戲需要以某種方式解釋自己,無論是通過游戲還是教程
Some games benefit from this. These games are ones that teach the player the controls and rules of the game through the gameplay (the Mega Man games are a great example). However, there are games that, for some reason, forget that players do not instantly know how to play the game and give them no help whatsoever. Dust 514 is one particular example, as it literally forces you into your first match without any explanation of what to do or where to go. Once again, I'm not saying that all games should have a unnecessary tutorial, it's just that a game needs to explain itself in some way, whether through the gameplay or a tutorial.
0 篇文章
如果覺得我的文章對您有用,請隨意打賞。你的支持將鼓勵我繼續創作!