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沉默的主人公是如此的平淡無奇。通常感覺編劇們都懶得給他們恰當的人物塑造和對話。我不認為沉浸是一個很好的理由讓一個沉默的主人公。如果你想讓任何一個玩家都能站在主人公的位置上,給我們一些控制他們的個性,例如通過對話選項。如果沒有,給主人公一個固定的個性-如果寫得好,玩家無論如何都會喜歡這個角色。更不用說,當主角是唯一沒有對話的角色時,這會讓人不快。這會扼殺沉浸感。-糖漿
Silent protagonists are so bland and boring. It usually feels like the writers were just too lazy to give them proper characterization and dialogue. I don't think immersion is a good reason to have a silent protagonist. If you want any player to be able to step into the main character's shoes, give us some control over their personality (e.g. via dialogue options). If not, just give the protagonist one fixed personality - if it's well written, players will like the character anyway. Not to mention that it's jarring when the protagonist is the only character without dialogue. This kills immersion. - Treacle
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我明白了,你想讓一個角色變成一塊空白的畫布,讓任何玩家都能站在他/她的立場上。然而,這通常會變得很無聊,因為你根本無法依附于你的角色。在我看來,在游戲中的對話選項,如Telltale games的《行尸走肉》(the Walking Dead)或《塵埃》(the Fallout)是一個更好的選擇。那就是,或者一個會說話的,多姿多彩的主角
I get it, you are trying to make a character who is a blank canvas, and that allows any player to step into his/her shoes. However, this usually just becomes boring, as you can't get attached to your character at all. Dialogue options in games like Telltale Games' the Walking Dead or Fallout, in my opinion, are a much better option. That, or a speaking, colorful protagonist.
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確切地!我從來沒有發現自己喜歡沒有個性的平淡的主人公。要么給我選擇我角色的個性,比如對話選項,要么就寫一個固定的人物,有一個真實的個性。—糖漿
Exactly! I never find myself attached to bland protagonists with zero personality. Either give me the option to choose my character's personality with e.g. dialogue options, or just write a fixed character with an actual personality. - Treacle
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有時候還好,有時候真的很糟糕,像《半條命》系列和《門戶》這樣的游戲角色太沉默寡言,讓游戲感覺空虛,但我覺得讓角色沉默也沒關系,因為門戶網站和半條命系列沒有插曲
Sometimes it is okay, sometimes it is really worst, game like Half-Life series and Portal series have too silent character, make the game feel empty, but I think it is okay to make the characters silent, because Portal and Half-Life series don't have cutscenes
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是的,這是一個重復的概念,但我不認為玩家角色應該說那么多。以菲利普斯cdi為例,他們的游戲是除了卡通片之外唯一一次馬里奧和林克說話的游戲,看看發生了什么
Yes, this is a repeated concept, but I don't think player characters should speak THAT much. Take the Phillips cdi for example, their games were the only times besides cartoons where Mario and Link ever spoke, and look what happened.
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你可以在沒有配音的情況下進行對話。此外,一些寫作和配音都很差的游戲并不能證明配音總是注定要失敗的。—糖漿
You could have dialogue without voice acting. Besides, a few games with poor writing and voice acting do NOT prove that voice acting is always doomed to fail. - Treacle
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基本上沒什么大不了的,但在《傳送門》或《半條命》這樣的游戲中,你的角色至少應該回答一點。有機器人要毒死你嗎?嗯,沒什么大不了的,為什么要說什么?
It's mostly okay, but in a game like Portal or Half-Life your character should at least reply a little. Got a robot who's gonna poison you? Eh, no big deal, why say anything?
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在YouTube上觀看塞爾達CDI的動畫,你會感激你最喜歡的角色是一個沉默的主角,它顯示了如果你給一個沉默的角色一個聲音,會發生的最糟糕的事情
Watch the Zelda CDI cutscenes on YouTube and you will be thankful that your favorite character is a silent protagonist. It shows the absolute worst that can happen if you give a silent character a voice.
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是的,塞爾達CGI的動畫很爛,但正如你所說的-如果你給一個沉默的角色一個聲音,那絕對是最糟糕的。它向你展示了如果你使用拙劣的寫作和聲音表演會發生什么,并且沒有接近證明給一個沉默的角色一個聲音是注定要失敗的。所以不,我不會突然欣賞到沉默的主人公的溫文爾雅。—糖漿
Yes, the Zelda CGI cutscenes suck, but as you said - it's the absolute worst that can happen if you give a silent character a voice. It shows you what happens if you use poor writing and voice acting, and does not come close to proving that giving a silent character a voice is always doomed to fail. So no, I do not suddenly appreciate the blandness of silent protagonists. - Treacle
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如果現在這么多比賽都不用這個也沒什么大不了的。是的,我在看你的氣門
Wouldn't be so bad if this one wasn't used in so many games these days. And yes, I'm looking at you Valve.
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