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很多人認為《城堡之夜:交響樂》中的倒轉城堡是延長游戲性的一大亮點。這兩座城堡在不和諧的和諧中?沒有那么多。當加斯特和馬克西姆穿越城堡將萊迪從德古拉手中解救出來時,加斯特在另一座城堡遇到了他最好的朋友馬克西姆的邪惡版本。為了得到最好的結局,玩家必須穿越兩座城堡找到德古拉的遺體,有點像西蒙的《探索》和《夜晚交響曲》中的場景。你可能猜到了,這些都在一個城堡或另一個城堡里,這意味著要多次穿越這些城堡。一開始探索兩個城堡可能會很刺激,但當你必須收集一堆竅門才能得到最好的結局時,這肯定會成為一件苦差事。它只會告訴你,地圖大小的兩倍并不總是意味著樂趣的兩倍。——雷德拉蒙
Many people consider the inverted castle from Castlevania: Symphony of the Night to be sheer brilliance in extending the gameplay. The two castles in Harmony of Dissonance? Not so much. As Juste and Maxim traverse the castle to rescue Lydie from Dracula's grasp, Juste encounters an evil version of his best friend Maxim in another castle. In order to get the best ending, players must traverse both castles to find Dracula's remains, kind of like how they did in Simon's Quest and Symphony of the Night. As you probably guessed, these are located in one castle or the other which means traversing those castles multiple times. Exploring two castles can be exciting at first but when you have to collect a bunch of doohickeys to get the best ending, it definitely becomes a slog. It just goes to show you that double the map size doesn't always equal double the fun. - raidramon0
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