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幻影之痛被許多人認為是最好的金屬裝備固體游戲,當你開始探索開放的世界,很容易理解為什么。有無數的任務和挑戰會讓你在不知不覺中失去幾十個小時。但我無法動搖的感覺是,如果Konami沒有給Hideo Kojima一個靴子,第二章重復了第一章中的許多任務。有些任務,比如C2W,不允許你帶自己的裝備。是的,甚至連雞冠都被禁用了,迫使你只能使用你在現場找到的東西,而另一些任務,比如幽靈的腳印,會讓你自動游戲你被發現了。這是一個不必要的填充練習,如果科納米的CEO們沒有失去耐心的話,是可以避免的
The Phantom Pain is considered by many to be the best Metal Gear Solid game out there and when you start exploring the open world, it's easy to see why. There are numerous missions and challenges that can cause you to lose dozens of hours before you know it. But I can't shake the feeling that it could've been so much more if Konami had not given Hideo Kojima the boot, thus forcing his team to cut corners. The second chapter repeats many of the missions from the first chapter. Some missions like C2W disallow you from bringing your own gear (yes, even the chicken hat's disabled) and forcing you to only use what you find on site, while others such as Footprints of Phantoms will give you an automatic game over if you're spotted. It's a needless exercise in padding that could've been avoided if the CEOs of Konami hadn't lost their patience. - raidramon0
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